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Pattern Brush
A pattern (or custom) brush is created from an application-defined bitmap or
device-independent bitmap (DIB). The following rectangles were painted by using
different pattern brushes.
To create a logical pattern brush, an application must first create a bitmap.
After creating the bitmap, the application can create the logical pattern brush
by calling the CreatePatternBrush or CreateDIBPatternBrushPt function, supplying a handle that identifies the bitmap (or DIB). The brushes
that appear in the preceding illustration were created from monochrome
bitmaps. For a description of bitmaps, DIBs, and the functions that create them, see Bitmaps.
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