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Page-Space to Device-Space Transformations
The page-space to device-space transformation was part of the original Windows
interface. This transformation determines the mapping mode for all graphics
output associated with a particular DC. A mapping mode is a scaling transformation that specifies the size of the units used for
drawing operations. The mapping mode may also perform translation. In some cases,
the mapping mode alters the orientation of the x- and y-axes in device space.
The mapping modes are described in the following table.
Mapping mode
| Description
| MM_ANISOTROPIC
| Each unit in page space is mapped to an application-specified unit in device
space. The axis may or may not be equally scaled (for example, a circle drawn in
world space may appear to be an ellipse when depicted on a given device). The
orientation of the axis is also specified by the application.
| MM_HIENGLISH
| Each unit in page space is mapped to 0.001 inch in device space. Increasing
values of x occur as you move to the right; increasing values of y occur as you
move up.
| MM_HIMETRIC
| Each unit in page space is mapped to 0.01 millimeter in device space.
Increasing values of x occur as you move to the right; increasing values of y occur as
you move up.
| MM_ISOTROPIC
| Each unit in page space is mapped to an application-defined unit in device
space. The axes are always equally scaled. The orientation of the axes may be
specified by the application.
| MM_LOENGLISH
| Each unit in page space is mapped to 0.01 inch in device space. Increasing
values of x occur as you move to the right; increasing values of y occur as you
move up.
| MM_LOMETRIC
| Each unit in page space is mapped to 0.1 millimeter in device space.
Increasing values of x occur as you move to the right; increasing values of y occur as
you move up.
| MM_TEXT
| Each unit in page space is mapped to one pixel; that is, no scaling is
performed at all. When no translation is in effect (this is the default), page space
in the MM_TEXT mapping mode is equivalent to physical device space. Increasing
values of x occur as you move to the right; increasing values of y occur as you
move down.
| MM_TWIPS
| Each unit in page space is mapped to one twentieth of a printer's point
(1/1440 inch). Increasing values of x occur as you move to the right; increasing
values of y occur as you move up.
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You set a mapping mode by calling the SetMapMode function. You retrieve the current mapping mode for a DC by calling the GetMapMode function.
The page-space to device-space transformations consist of values calculated
from the points given by the window and viewport. The window and viewport each
consist of a pair of points, with one point specifying an origin and the other a
width and height (called the extents). The window points are in logical coordinates; the viewport in device
coordinates (pixels). Windows combines the origins and extents from both the window
and viewport to create the transformation. This means that the window and
viewport each specify half of the factors needed to define the transformation used to
map points in page space to device space. The effect of a transformation
calculated in this way is that Windows maps the window origin to the viewport origin
and the window extents to the viewport extents, as shown in the following
illustration.
The window and viewport extents establish a ratio or scaling factor used in
the page-space to device-space transformations. For the six predefined mapping
modes (MM_HIENGLISH, MM_LOENGLISH, MM_HIMETRIC, MM_LOMETRIC, MM_TEXT, and
MM_TWIPS), the extents are set by Windows when you call SetMapMode. They cannot be changed. The other two mapping modes (MM_ISOTROPIC and
MM_ANISOTROPIC) require that you specify the extents. This is done by calling SetMapMode to set the appropriate mode and then calling the SetWindowExtEx and SetViewportExtEx functions to specify the extents. In the MM_ISOTROPIC mapping mode, it is
important to call SetWindowExtEx before calling SetViewportExtEx.
The window and viewport origins establish the translation used in the
page-space to device-space transformations. You set the window and viewport origins by
using the SetWindowOrgEx and SetViewportOrgEx functions. The origins are independent of the extents, and an application can
set them regardless of the current mapping mode. Changing a mapping mode does
not affect the currently set origins (although it can affect the extents).
Origins are specified in absolute units that the current mapping mode does not
affect. You can also alter the origins by using the OffsetWindowOrgEx and OffsetViewportOrgEx functions.
The following formula shows the math involved in converting a point from page
space to device space.
Dx = ((Lx - WOx) * VEx / WEx) + VOx
The following variables are involved.
Dx x value in device units
Lx x value in logical units (also known as page space units)
WOx window x origin
VOx viewport x origin
WEx window x-extent
VEx viewport x-extent
The same equation with y replacing x transforms the y component of a point.
The formula first offsets the point from its coordinate origin. This value, no
longer biased by the origin, is then scaled into the destination coordinate
system by the ratio of the extents. Finally, the scaled value is offset by the
destination origin to its final mapping.
The LPtoDP and DPtoLP functions may be used to convert from logical points to device points and
from device points to logical points, respectively.
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